Awesomenauts - Coco McFly Skin Download For Mac



PC / Computer - Awesomenauts - Coco Nebulon (Coco McFly) - The #1 source for video game sprites on the internet! This page was last edited on 17 March 2020, at 12:53. Content is available under CC BY-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

  1. Awesomenauts - Coco Mcfly Skin Download For Mac Free
  2. Awesomenauts - Coco Mcfly Skin Download For Mac Osx
  3. Awesomenauts - Coco Mcfly Skin Download For Mac Download
  4. Awesomenauts - Coco Mcfly Skin Download For Mac Os


Name

Awesomenauts

Developer

Ronimo Games

Publisher

Ronimo Games

Tags

Release

2012-08-01

Steam

News

Controls

Keyboard

Mouse

Full Controller Support

Players online

75

Steam Rating

n/a

Steam store

https://store.steampowered.com/app/204300

How long to Beat

Main Story

9 Hours

Main Story + Extras

41 Hours

Completionist

275 Hours

SteamSpy

Peak CCU Yesterday

Owners

2,000,000 . 5,000,000 +/-

Players - Since release

+/-

Players - Last 2 weeks

+/-

Average playtime (forever)

1697

Average playtime (last 2 weeks)

139

Median playtime (forever)

432

Median playtime (last 2 weeks)

139

Public Linux depots

Awesomenauts LINUX [2.68 G]


Awesomenauts - Linux Dual-load Beta (387987) Depot [2.69 G]


DLC

Awesomenauts Soundtrack DLC


Awesomenauts - Coco Hawaii Skin


Awesomenauts - Mousquetaire Leon Skin


Awesomenauts - Officer Lonestar Skin


Awesomenauts - Grandmaster Splash Skin


Awesomenauts - Hot Rod Derpl Skin


Awesomenauts - Kosmonaut Yuri Skin


Awesomenauts - Bumble Gnaw Skin


Awesomenauts - Disco Voltar Skin


Awesomenauts - Expendable Clunk Skin


Awesomenauts - Ravishing Raelynn


Awesomenauts - Private Mels


Awesomenauts - Cap'n Vinnie & Seadog Spike


Awesomenauts - Pimpy G Skin


Awesomenauts - Double-O Yuri Skin


Awesomenauts - Coco McFly


Awesomenauts - Kage Genji


Awesomenauts - Bionic Raelynn


Awesomenauts - Genji the Grey Skin


Awesomenauts - Demon Skølldir skin


Awesomenauts - Cluck


Awesomenauts - Leon Pirate


Awesomenauts - Pirate Derpl


Awesomenauts - Cynical Vinnie


Awesomenauts - Gnabot


Awesomenauts - Shaolin Ayla


Awesomenauts - Teddy Ayla


Awesomenauts - Abyssal Swiggins Skin


Velvet assassin pc. Awesomenauts - Admiral Swiggins, PHD Skin


Awesomenauts - Titanium Ted


Awesomenauts - Party Boy McPain


Awesomenauts - Skreeletor Skin


Awesomenauts - Sun Wukong Skree Skin


Awesomenauts - Giga Sentorii Skin


Awesomenauts - Specimen X-58 Skin


Awesomenauts - Digital G Skin


Awesomenauts - SUSI Announcer


Awesomenauts - Desperado Penny


Awesomenauts - Cheerleader Penny


Awesomenauts - Grim Genji


Awesomenauts - Leon Legionnaire


Awesomenauts - Jotunn Skølldir


Awesomenauts - Wraithlord Scoop


Awesomenauts - Wildlife Announcer


Awesomenauts - Coco Nebulon Announcer


Awesomenauts - Loninator Skin


Awesomenauts - Battle Nibbs Skin


Awesomenauts - Wraithlord Scoop Announcer


Awesomenauts - Gnariachi Skin


Awesomenauts - Voltar Bonaparte Skin


Awesomenauts - Shinobi Rocco Skin


Awesomenauts - The Scrolls of XiPang Announcer


Awesomenauts - Electronic Supersonic Cybertronic Rocco Skin


Awesomenauts - Dragon Huntress Ksenia Skin




LINUX STREAMERS (10)
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VIDEO REVIEWS

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Thanks for playing, and we hope you enjoy the latest Awesomenauts update!
Update 4.4
Released on 5-10-2017
NEW: Brawls
Patch 4.4 introduces a brand new matchmaking game mode: Brawls!

Brawls will present limited time opportunities to play with and against other players in special matchmade bouts with unique rulesets. From regular Awesomenauts matches on weird new maps to triple damage team deathmatch with only Rocco’s, Brawl is set up to spice up and diversify your Awesomenauts experience.
We’ve seen a lot of players enjoying many wacky and weird game modes in custom games. There’s even been some very fun to watch tournaments (King of the Frogs comes to mind). Brawl will make that experience accessible by adding matchmaking, and rewards. Brawl will be a highly accessible purefun™ gamemode. Some characters might be grossly overpowered in some of these game modes, but in brawls that’s part of the fun!
Brawls will award Awesomepoints and experience, just like regular matches. The first 3 brawl matches, though, will award 4 times as much!
NEW: Daily Missions
Daily missions are random objectives that will award you with Awesomepoints when you complete them. You can have up to 3 Daily Missions available to you and a brand new mission will appear each day.
Daily Missions will appear in the main menu and will have various different types of objectives and reward amounts. Some missions might require you to play a random character, while others will ask you to deal a specified amount of damage to enemy turrets. You will be able to complete these objectives in both the Co-op versus Bots and Online Match game modes.
To keep overall Awesomepoints gain the same now that Daily Missions are introduced, Awesomepoints gain for matches has been reduced.

NEW: Main Menu Tiles
Main Menu Tiles are banners in the main menu that point you to various aspects of the game. The game will try to figure out what kind of information is appropriate for you and will then show a tile for it. For example, tiles will alert you when a character is close to leveling up, or advise a certain game mode.
NEW: Skill aiming visuals
In order to help players see where their skills will end up, we’ve added aiming visuals for almost all of them. Some characters already had these visuals, like the Lunge for Deadlift or skills which require charging such as Lonestar’s Dynamite. Now when you hold down the action button to trigger a skill, you’ll see it’s effect visualized in the game. Letting go will then trigger the skill. Of course if you feel you don’t need it and want skills to trigger just that bit faster, you can turn it off in the settings.
Known issues:
  • Penny dash distance prediction not accurate
  • Clunk bite aim shown on wrong side of character when aiming backwards
  • Froggy dash icon is not shown as disabled while tornado is active

NEW premium skin: Soulhuntress Raelynn
Whoever said 'The enemy of my enemy is my friend' sure never met Soulhuntress Raelynn. Though she spends her days hunting demons, cultists, and other evil scum (which lots of folk appreciate), she's not particularly nice company at parties and friendly get-togethers. One time she attended a feast some villagers organized in her honor and she used her laser rifle to 'cleanse' the demon-shaped chocolate cake the villagers had spent days to prepare for her in secret. In the end, she's just not a people person, and most people have learned to leave her alone and not invite her to their parties.
She is GREAT friends with Cuddles though. Together they've cleansed more demons and other evildoers from this world than you'd feel comfortable knowing. And a chocolate cake.

This is a paid DLC and comes with a fully customized voice set and a portrait! http://store.steampowered.com/app/605940/Awesomenauts__Soulhuntress_Raelynn_Skin/
NEW announcer: Ringmaster Announcer
Ladies and Gentlenauts, welcome to Cirque du Brawlee! It's a brand new show in the greatest big top of the galaxy. Step right up, step right up!
The Zork family is proud to present you tonight's entertainment: a feast of slaughter, daring adventures, and violence! We'll keep you on the edge of your seat as the intrepid heroes perform for you in our Circus. Witness the marvel of twenty Nauts plunging through the air - sans safety net! Gasp when you see our throng of clowns plummet to their seeming deaths, all to make you laugh, dear paying audience! But don't worry, all of it is completely safe.. for you!
http://store.steampowered.com/app/399837/Awesomenauts__The_Ringmaster_Announcer/
NEW portraits
Several new portraits have been added in this update. These can be unlocked with AwesomePoints:
  • Borble Birk
  • Little Johny
  • Hawk bomb
  • Katy Kork
  • Rob Bourgogne
  • Don Steward

General
  • Reduced startup time in case of certain rather rare router settings
  • Fixed a rare crash in replays if the chatlog was corrupted.
  • Baby Kuri Mammoth, now also affects the duration of chains.

Aiguillon
  • Lowered the glass platform in front of the front bottom turrets to make sure all ‘Nauts can jump up into that hide area.

Ayla
Toning down some of the recent changes which turned Ayla players into Evil Eye + DoT cannons, and make Rage a bit more viable again.
  • Rage, base shielding values changed from 7%>14%>21%>28%>35% to 10%>16%>22%>28%>34%.
  • Jail Food, damage over time reduced from 120 to 105 per stage.

Commander Rocket
  • Base speed reduced by 7%.
  • Rocket launch, projectile collision vs. obstacles reduced by 25%.
  • Rocket Launch, no longer knocks back enemies.
  • Mad Bomb, now increases self-knockback by 30%.
  • Scorched cigar pouch, slow reduction from 12.5% to 10% per stage.
  • Nuke bug, now reduces the self-knockback as well as the damage of Rocket launch by 30%.
  • Liquid MRE, loading speed increase reduced from +50% to +30%, price reduced from 280 to 220.
  • Liquid MRE, no longer framerate dependent.
  • Box of Cirean Cigars, split into two stages, adding 20 damage each for 145 per stage.

Deadlift
Triple Cowbells of Honor (-shield decay rate) stimulates trying to keep the Protective Pose shield active, while players are better off activating it when needed and starting the cooldown when it’s not needed. This replacement better fits this playstyle and adds to the skill ceiling by giving players further control over their shield.
  • Triple Cowbells of Honor, now reduces the cooldown of Protective Pose by 30% if the shield is cancelled manually.

Cowboy Boogeyman Storybook is underwhelming compared to his other options
  • Cowboy Boogeyman Storybook, Movement speed increase buffed from 20% to 25%, duration increased from 2 to 3 seconds.

Dizzy
Slight reduction of Dizzy’s powerful clearing during midgame.
-”Dizzy’s greatest hits”, damage increase now only affects Awesomenauts.
Dizzy’s auto-attack base DPS is really weak. She’s supposed to be low-damage/low-risk, but it was a bit too much
  • Bubble Shot, damage increased from 65 to 70.
  • Blowfish Nozzle, static bubble duration increased from 1.5s to 2s, price increased to 175.
  • Slimy Markers, price reduced from 155 to 125 per stage.

Froggy G
Since Twister Tweeters (explosion at end of Tornado) is very popular, the Tornado duration upgrade is considered very weak. This is because it postpones the Tweeters effect. If duration also allows for cancellation, it would allow players to trigger the Tweeters effect themselves. Additionally it would improve the ability against teams who have stuns to interrupt Tornado.
  • Bio Fuel cells, now also allows for cancelling the tornado after 1.6 second into the ability.

Genji
While The last Pieridae Transformae is reasonably popular, it is one of the weakest options in the row as it makes Genji waste his most powerful skill on droids. Since it is unique and thematic we would like to keep it in some form though.
  • The last Pieridae Transformae, now always produces a flying droid. Also makes Cocoon kill all types of droids.

Attempt to rebalance the Blessing row.
  • Blessing, base duration reverted from 2.5s to 3s.
  • The Cat Pillar, healing reduced to 100 per stage, price reduced to 175 per stage.
  • Spiritual Cooking, now increases damage of affected allies by +8%.
  • Kremzon Calendar, cooldown reduction increased from 1.5 to 2 seconds per stage.
  • Gettin’ Out of Da Hood, speed-up reduced to 20%.
  • Hidden Leaves, price reduced to 175 solar per stage.

Popular but on the weak side, Storm Drum could use a buff.
  • Storm Drum, price reduced from 160 to 130 per stage.

Gnaw
Reduce price of DPS weedling items significantly, as they are outclassed by more burst-oriented and more efficient items.
  • Corrosive spores, price reduced from 180 to 150 per stage.
  • Flex neck, price reduced from 150 to 120 per stage.

Some tweaks to improve the item balance on his base attack row
  • Bite, damage duration reduced from 5s to 4s.
  • Rotten teeth, damage duration decrease removed, price reduced from 225 to 195 solar.

Ix
Adjustments to make bond a little less overbearing.
  • Psionic Bond, maximum enemy tether length reduced by 20%.
  • Displace, swap time reduced from 0.4 to 0.3 seconds.

A slight buff to an underwhelming upgrade
  • Time Travelled diamond, damage increased from +12% to +15% per stage.
  • Root tea, effect duration increased to 3 seconds.
  • Overexposed nature photo, now also gives Ix 50% of the healing done to allies when bonded.

Jimmy and the LUX5000
This upgrade is a downgrade in many cases, because of how the damage is spread.
  • Micey and the Missile factory, base missile is no longer reduced in damage by this upgrade.

Leon
Surprise Party Mask (+damage out of stealth) is too expensive for what it does
  • Surprise Party Mask, merged to one stage of +110 damage for 200 Solar.

Lonestar
  • Dynamite throw, collision size vs. characters increased by 15%.
  • Missile, projectile collision vs. obstacles reduced by 15%.
  • Another missile, projectile collision vs. obstacles reduced by 15%.
  • Height per jump increased by 8%.

Rocco
Drawing speed is hardly a problem for Rocco, so the Birdseed Donuts (reduced draw speed) upgrade is very unpopular. It also makes lob-shots harder to pull off, which are a popular way of making arrow shots harder to dodge.
  • Birdseed Donuts, now reduces the cooldown of vengeance by 2s for hitting a precision shot, and extends vengeance by 1s if it is active.

Scoop
The Holy Cup has become the way to go in high level play as the benefits are huge for a close-knit team.
  • The Holy Cup, ally healing reduced from 75% to 65% of self healing.

This upgrade gives too little compared to other upgrades in the same row, also too expensive.
  • Chain mail Tunic, attack speed increase increased from +8% to 10% per stage.

A slight tweak to make this upgrade trigger a little less often
  • Titanium Coneshield, reduced health Scoop needs to be below from 80% to 75%.

Sentry
  • Teleport Beacon, explosion radius increased by 25%.

This upgrade used to be useful for unintended extra burst damage for the Teleport Beacon ability, until it received a significant arming time in a recent update. This modification should make it more viable again
  • Circuits of Time, decoy arming time reduced from 2 to 1 second, fixed collision detection.

Skølldir
  • Bash 3rd punch, replaced ceiling detection hack with actual smaller collision vs. obstacles.
  • Stolen couch, range reduced from +5 to +4, price reduced from 190 to 170 solar
  • Small Volcano, price reduced from 225 to 205 solar.
  • Electric hammer, snare duration reduced from 0.5s to 0.35s, price reduced from 220 to 200 solar.
  • Bash, base damage increased by 10%
  • Chunk of salted meat, damage reduced from +13% to +10% per stage, price reduced from 215 to 195 per stage.
  • Pale Mead, now increases damage of third punch, +70 damage for 280 solar.

Skree
  • Magic Sunballs, price reduced from 220 to 195 solar.
  • Sawblade, damage is now dealt through a fast 0.1 second DoT to prevent it from stacking with Spare Blade damage.
  • Fixed that on the minimap Totem showed a glass platform above it.

Smiles
  • Fixed Pyromancer Smiles’ splash art not being large enough in the end of game screen.
  • Fixed that flamethrower sound kept playing if Smiles started teleporting while shooting.
  • Pocket Dog, damage over time per stage reduced from 100 to 90.
  • Bush Fire, damage per flame reduced from 31 to 28.
  • Tail Whip, damage reduced from 300 to 280.
  • Tail Whip, stun duration reduced from 0.2 to 0.1 seconds.
  • Unicornian Butt, stun duration increase reduced from 0.3 to 0.2 seconds, price increased from 200 to 240.
  • Trapper's Hook, duration is now affected by Baby Kuri Mammoth.
  • Base health, reduced from 1650 to 1550.

Yuri
  • Titanium spikes damage increase increased from +10% to +12% per stage.
  • Chrono rift, cooldown reduction increased from 2 to 2.5 seconds, for 165 solar per stage.
  • Flash forward, no longer decreases bubble duration.
  • Giant Monocle, range increase decreased from 27% to 22%.
  • Instant charge battery, price reduced from 210 to 150 solar per stage.
  • Flyswatter, now adds a non-stacking DoT to laser which deals 80 damage over 4 seconds.
  • Base Health, increased from 1350 to 1400.
  • Wraith Stone, replaced by Barrier Magazine.

Modding new features
  • Particles can now be modded. You can edit them in the Particle Editor and include them in your mods. To access the Particle Editor you must be in a map editing session on a map that is part of a mod. Press F2 to open it. Press “New” to create a new particle template. Modded particles can be used in levels through the Particle object.
  • Can now override default turret health through the new setting healthOverride.
  • Can now override turret shoot cooldown through the new setting shootCooldownOverride. Note that turret shooting speed is limited to 10 bullets per second for stability reasons.
  • Can now add additional damage to turret bullets through the new setting additionalDamage. By setting negative numbers here you can even create healing turrets now.
  • Can now override what bullets a turret shoots through the new setting overrideBulletSettings. Note that not all bullet types actually work with turrets, but most do. (Holy cow, turrets shooting Derpl Nukes are scary!)
  • Can now override at what distance a turrets starts aiming and shooting at characters through the new setting targetingRangeOverride.
  • Can now swap the default orientation of turrets through the new setting swapDefaultOrientation.
  • Can now hide turrets from the minimap through the new setting showOnMiniMap.
  • Can now let Buttons turn Turrets on/off through the new setting activationInfluencedBy.
  • Buttons can now turn Particle objects on/off.
  • Tutorial textures and animations can now be used in modded maps.

Modding fixes
  • Fixed that the hideByButton option in Texture objects didn’t work if anything in the Texture was animated, and didn’t combine correctly with setting a colour on the Texture.
  • Fixed that if opacity and colour were both set on an Animation object, then particles inside the animation would not update their colour correctly anymore.
  • Fixed that automatically reloading textures while editing a modded map didn’t work. (Works both in DirectX and OpenGL, but not on Linux and Mac.)
  • Fixed that when browsing Animations or Particles they were positioned too high, half over the button above.
  • Fixed mod preset not being selected by default when editing a map.

Patch notes for Update 4.4
[ 2017-10-05 15:19:15 CET ] [ Original post ]


But these are just a few of the many things a coco is able to do as a support character!

LET’S TALK BUILDS!

The most recommended one right now, and team-friendly is the 'Knockback-awayyyy' Coco build in my opinion, as it provides both an initiation for team fights for your team but also a good poking-harassing advantage.

Finisher-Extreme Poke!

Lightning Ball :

Voltage Amplifier (+damage)

Conducting Gel (speed+range)

Heavenly Fire (+blaze-trail)


Blaze :

Silver Coating (speed boost)

Chuck’s Board (+dot damage)

Time-travel Turbine (+duration of blaze) (OR) Syphon Disruptor (+20%slow on blaze)


Base-attack :

Static Gloves (+damage)

Flexible Heat Sinks (+attack speed)

Super Conductor (+particles)


Utility Slots :

Solar Tree (solar farm tool)

Space air max (+movement speed)

Med’I’can (health regen)


Building into it through the game!What you basically want to do is build into the damage of your ball as soon as you can, and then continue into the blaze tree thus adding even more lethality into your lightning balls.

(these should be your trips to the shop, do not go to buy just 1 thing, cuz otherwise you are just wasting time going back and forth….less travels means more solar!)

Solar Tree – Ball Lightning

Conducting Gel (super important,even though it depends on what nauts you are up against, always buy first though) – Boots

Voltage Amplifier x1 – Med’I’can x1

Voltage Amplifier x1 – Blaze

Voltage Amplifier x1 – Med’I’can x1

Heavenly Fire – Time-travel Turbine x1

Silver Coating x2 (or) Silver Coating x1 + Chuck's Board x1

Rest goes however you want. You can get Super Conductor whenever you want after the 3rd line, in order to enhance your close combat capabilities.
Just make sure you follow this order when you get in the melee damage tree:Flexible Heat Sinks x2- Static Gloves x3


HOW TO PLAY THIS BUILD!

It’s kinda obvious, that if you are going into this build, you want to become a lethal “sniper”, so you better practice a little bit your behind turrets/walls/people/whatever ball-aiming before you get into a game with people that know how to avoid things like that easily.
Heavenly Fire combined with the duration on the blaze is there to give you the advantage of still damaging people even if you don’t hit them with the exploding ball.
You should still stick to your teammates and try to leave blaze on the ground to control an area with the slow it provides. As soon as you get your silver coating, you should be able to run in and out of situations to leave blaze all over the place, just make sure you are REALLY GOOD at it, otherwise you are just going to end up dying over and over again.
Other than that, it’s all about poking the enemy team with your high-damage balls and blaze trail all the time, and finishing off people that are about to run off or so.

POSSIBLE PLACEMENT IN A COMBO! Mark of the ninja remastered crack.

This Coco build can fit pretty much into any combo, since it’s just a pure-damage naut if you play her like that. So feel free to test it out with anything. But Coco is STILL NOT GOOD FOR SOLO QUEUING, even if you play her like that, mostly because you can’t expect your 2 teammates to be that good at holding the line. That’s mostly because as soon as you launch a lightning ball, you can’t do anything until your cooldown is ready again.

I’ll upload a video on my youtube channel, showing how to play this coco build in the current patch, but until then, take a decent video pre-patch with the same build. (not much change really…only the permanent health you get over time in a game.)http://www.youtube.com/watch?v=4GmxNy6h7sg


Knockback-awayyyyy! (hidden beast…)

Lightning Ball :Voltage Amplifier (+ball damage)

Thunder Striker (+knockback)

Conducting Gel (speed+range)


Blaze :Silver Coating (speed boost)

Chuck’s Board (+dot damage)

Disruptor (+%slow on blaze)


Base-attack :

Static Gloves (+damage)

Flexible Heat Sinks (+attack speed)

Power Gloves (+tower damage)


Utility Slots :

Power Pills Turbo (+maximum health)

Space air max (+movement speed)

Med’I’can (health regen)


HOW TO PLAY THIS BUILD!

This is a support-heavy build, so what you want to be doing, is feeding your teammates kills. The way to do that is by getting your speed and knockback on the ball fast, and trying to knock people back into your teammates fists/snares/dashes/bites/whatever. That requires some practice, and learning how to angle your balls when trying to get someone behind a turret, but 1 out of 4 of your balls should be doing a decent knockback for a kill.

Building into it through the game!

There are 2 ways to build this Coco, and they differ quite a lot because of Coco being such an expensive naut.
(these should be your trips to the shop, do not go to buy just 1 thing, cuz otherwise you are just wasting time going back and forth….less travels means more solar!)

Also remember to buy pills when you need them, if you see the enemy's team burst damage is getting higher, make the right call and go for em. I'd suggest buying 2 stages in 1 go.

Ball Lightning - Boots

Conducting Gel – Knockback (yes…farm until you have 320 solar to buy both!)

Blaze - Med'I'Can x1


THIS is the point where the building of Coco is divided into 2 sections.

Harasser – Knocker! (RECOMMENDED)

Voltage Amplifier x1 – Med’I’can x1

Awesomenauts - Coco Mcfly Skin Download For Mac Free

Voltage Amplifier x1 - Disruptor x1

Disruptor x1 – Voltage Amplifier x1

Chuck's Board x2

Chuck’s Board x2
Disruptor x1 + (whatever is left)


And then just go for :Flexible Heat Sinks x2- Static Gloves x3 – Power Gloves x3

Awesomenauts - Coco Mcfly Skin Download For Mac Osx


Now, you would ask….”why silver coating and why blaze since I do knockbacks?”Here is why…

Silver Coating : Allows you to have more maneuverability and makes you the fastest naut in your game. Other than that, you can just surprise an enemy hiding behind a turret, by speeding and throwing a ball to knock him back really fast (trust me, they never expect that).

Blaze You are not a killer even though you can be with the increased ball damage. You will use your balls for your own farming purposes but also for other people (knocking droids into a clunk's hungry mouth, a yuri's mines etc.) but when you are up against Nauts, you must have good judgement of when is a good time to just hit them, or to knock them back. So if you are up close the enemy turret and your team is pushing, use your lightning ball the right moment as to knock the enemy. If you CAN'T knock the enemy, at least harass him along with the incoming waves of droids behind him in order to get maximum damage output on the enemy side and support the push.

Also, Voltage Amplifier is there to provide that extra damage when farming/pushing/harassing and to provide a starting damage output when you actually get a decent knockback. Extra slow is not really needed (like on the auto-attack for example..waste of my money in my opinion) since you will have the base blaze-slow accompanied by a couple Disruptor upgrades along the way, which enhances you area control capabilities too.

There are situations where knockback might not work as intended (pushing enemies back saving them) but that’s a thing you have to practice to make perfect yourself!

Here’s a really good video showing how we utilized Coco on Sorona (worm fun) with my team :

And now….the beast coco…

DA BEAST.
(this is a bit risky, but can work with the right comp, the other build is still recommended over this one though.)

As soon as you get the starting things we mentioned, your team will have to be making a good defense, until you get all of these…

Awesomenauts - Coco Mcfly Skin Download For Mac Download

Flexible Heat Sinks x2

Static Gloves x1

Static Gloves x1

Static Gloves x1

Power Gloves x2

Awesomenauts - Coco Mcfly Skin Download For Mac Os

Power Gloves x1


(yes…lots of trips back to the shop, but you will be pretty much a poker anyway, just killing droids and knocking people into your teammates all the time, so having a bit extra damage on your base attack will help you save some time on killing droids.)

So….as soon as you get all these, all you have to do is basically wait for your team to make a single push. As soon as you get to an enemy turret, it has been calculated that you need no more than 10-12 seconds to take it down (with only 1 droid or naut helping you). The same goes for the base, so the game is “GG” as long as your combo survives the end-game (which hasn’t proved to be hard, since 12 seconds to end the base isn’t that much…).

(By mr.pow’s calculations, she does about 95 damage per second on a turret or on the base with all her melee upgrades bought.) (I know….awesome…)

POSSIBLE PLACEMENT IN A COMBO!

MANY possibilities right here….

You can pretty much pair her up with the following:

Skolldir -> Knockback, then throw.
Derpl -> Knockback into snare, dead.
Froggy -> Knockback, dashed, dead. (we all know why…)
Genji -> Cocoon.the.end.

and it just keeps going, so you can find many ways to utilize a Coco in your team combo! Just try it out! It’s super fun!

OTHER POSSIBLE BUILDS!

Other possible builds could be stuff with decreased cooldown on the ball lightning for even more poking, even double slow on the blaze for maximum area control. But I personally don’t like these builds cuz they are even more expensive and you need to wait lots of time to actually get them whereas with the builds I mentioned you are getting more and more useful as the game progresses.

FREQUENTLY ASKED QUESTIONS!

Q : Kelf, how do you think when you play Coco?A : Lay back and poke the enemy with well-aimed balls. As soon as you have your blaze, try going a little bit more into contested territory (like the middle stealth areas in certain maps) to put some blaze down there to claim it for that short amount of time for your team. But it’s mostly about laying back and dying as less you can.

Q : Kelf, Who do you consider a good Coco?A : I won’t call names, but I will say that a good Coco is a player with good “juking” abilities and perfect aim. Yes perfect aim, cuz without it you can’t hit ANY player who knows how to jump correctly. (try hitting raork 3 times in a row. Now THAT is a challenge.)

Q : Kelf, why don’t you use cooldown or blind on lightning ball? Lots of good Coco players use cooldown!A : The only reason to put cooldown in your build as a good Coco is to maximize your farming (through killing droids of course) and your poking on the enemy team. But I still find it a waste of a slot in the upgrades tree of ball lightning.

Q : Kelf, what do you think of melee Coco? Only good for tower pushing?A : As I mentioned in the start of this guide, Coco is a support character. Her melee auto-attack when upgraded (only then) Is quite good, but that still doesn’t make you a killer. You can still only utilize that in team fights. If someone gets knocked by your ball, you can finish them with particles or something else which is kinda useful, but still very late-game oriented.

Q : Kelf, can I be your girlfriend?A : No, sorry. I already have 2. We could talk about it though at some point.

Q : Kelf, do you think Coco stands a chance against the broken nauts that are in the game right now? (e.g. froggy g, genji, derpl, yuri and all their combinations)A : Having won games with my team against good players playing those nauts, I’m starting to believe it’s actually possible. It’s still frustrating and requires lots of defensive behavior from your team until you reach the 15th minute or so, but after that you should be fine.

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Q : Kelf, why not tree-bank since Coco is so expensive?A : Piggy bank is for the weak. As long as your team is playing defensive for the first 3-4 minutes, you should be fine with solar. Also, you need the spare slot for regen-boots, cuz both are super important. Regen because you want to keep poking without having to go back to the shop all the time (plus the fact that you want to farm big amounts of solar before making trips back) and boots because I believe Coco is a naut that doesn’t “need” it, but becomes even better with it in many situations.

Q : Kelf, do you like any of the different Coco skins?A : No. She took of her shirt, and then put it back on with her last skin. Some people have to be murdered for us to get “Witch Coco” I guess.

Q : Kelf, why do you consider Silver Coating (the speed boost on blaze) so important?A : It is probably my favourite upgrade, just because it makes you the fastest player in the game when you get it. But other than that, you can escape pretty much everything with it (well not snares, but you get the general idea). Escaping is rule number 1 for Coco if she wants to wealthy in the late-game.

Q : Kelf, why do you lag so much?!?!?!?!A : I lag so much because I live in an area in Greece that doesn’t have any better internet than I currently do. The best companies can support for my area is 3mbps of download and 1mbps of upload. I’m currently waiting to move to Holland for my uni studies, so I should be back in the saddle for this game on a competitive level again soon.

Q : Your lightning balls are invisible!!! Is your lag always like that? It’s kinda cheatful to play like that…A : Not really, it depends on who I’m playing with. But just to point out, it is worse for me than it is for you. It takes me 4 seconds to kill a single health creep with my base attack despite the amount of upgrades I may have at that point, and I can’t really escape close quarter explosions/tongues/snipes/anything. Even if I move out a little bit, it’s still going to get me. It’s also quite important to point out that everyone has a different ping to me, so you can’t anticipate or learn how to play with the lag, it’s always different.

Q : Kelf, what “top-world” rank bullcr*p are you talking about in other games, I just see a laggy whiner! Tell me more about yourself, so that I know who the cr*p you are…. Are you even a kind person anymore.?A : I’ve been one of the most important mage theorycrafters in WoW, and the raid leader of the 6th in the world raiding guild in WoW for 5 years straight. Other than that I was ranked 2nd in the world in C&C tiberium wars and 3rd in Battlefield 2142 as a Commander of my platoon. I’ve also been in top 20 in the world with my CoD clan. Yes I do whine a lot, cuz I feel like I’m getting bullied over my lag all the time, which I find it kind of normal since people can’t understand how it is on my side. So even though I’m a kind person, expect me to rage due to my history in gaming (I’ll always be an elitist jerk).

Q : Kelf, can I join your 3-headed-monkey team?A : Please check our team’s thread to see if we are interested in getting more people in or if there are any upcoming changes to our roster! viewtopic.php?f=6&t=13260&p=139980#p139980

ENDING! (finally! )

Coco, to sum up, is still an expensive and hard to play naut, due to the fact that you do not have any “super-powers” many nauts possess to dominate the game at some points (except her late-game tower-pushing overpower I guess). I find her to be a hard to play naut, because aiming is three times more important that it is with any other naut (even raelynn has a yellow beam when she is actually targeting an enemy naut).

So I’d say…make sure you practice a lot before playing here in more competitive games. She might look easy (playing shotgun coco, by running into people’s faces with balls) but that has been proven not to be the best way to play her thus far since there are many dangerous abilities out there right now (like cocoon and dash) that will just annihilate the Coco in a couple hits.

Please feel free to ask any questions you might have about Coco and any builds you might want me to add to the guide (cuz there are other builds, but I still prefer to use these, since I find them more useful in any situation.)

YOURS,Kelfecil, Team Founder of Team 3-Headed-Monkey.

P.S. I will upload more guide/how-to videos on my youtube channel soon, so subscribe if you are interested!http://www.youtube.com/user/Kelfecil00Also, as soon as I get to Holland I will start streaming, so you can look at Coco gameplay in a more direct way (I guess.)

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