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Patch Notes for Baldur's Gate 3features an overview of all the patches released by the developer Larian Studios. The following patches are free and are released via online update, these patches focus on game balance, performance and localization issues.
Baldur's Gate 3 Patch Notes
Patch #3 - EA 4.1.89.3171
The news was shared by the official Twitter account earlier which wrote, “We've got a big surprise for Mac fans. Baldur's Gate 3 will also launch on Mac, tomorrow 10am PT! Now, Mac fans will. The controls listed below are the default controls for the pc game: (some may also work for Mac) Camera Backward - S,., Baldur's Gate 3 for the Macintosh Game Video Walkthroughs 3DS. My time with Baldur’s Gate 3 can best be summed up by what it made me do: After spending all of Saturday playing it, I re-downloaded Divinity Original Sin 2, a game I previously played for over. Early Access contains Act 1 of Baldur's Gate 3, which is planned to be a 3 Act game. Act 1 contains around 25 hours of content for your first playthrough, but is designed to be played multiple times. Throughout Early Access, we will be adding content, improvements, iterations and bug-fixes as we go through community feedback.
Improvements:
- Improved character follower movement.
- Added an option to hide your helmet in the equipment screen. Added trajectory preview for force application when using spells.
- All characters now correctly stop running when forced turn-based mode is activated.
- Companions will now jump to follow the main player character.
- Fixed and re-enabled Larian Cross Save between all platforms.
- Assorted tweaks to companion approval ratings.
- The Combat AI now accounts for falling from jumps.
- Changed AI behaviour archetypes for the Boar, Intellect Devourer, and Tiny Spider.
- Combat music no longer ends when a character joins combat.
- Audio configuration now updates on selection of an option.
- In multiplayer, other clients can now hear the dice roll events of a player in dialog.
- Decluttered the hotbar UI by allowing selection of upcasted versions of spells with a separate widget.
- Improved look of toggle-able Passives that can be added to the hotbar.
- Improved some skill tooltips in Character Creation.
- Added a tutorial for Inspiration points.
- Cinematics: Adjusted emotions and lookats in certain areas.
- Cinematics: Camera tweaks and lighting improvements in certain areas.
- Cinematics: A large pass of improvements on emotions and attitudes.
- Cinematics: Improved fade timings.
- Cinematics: Improved blending between poses.
- Any dialog associated with a mask will play before equipping it instead of after.
- Jumping down a hole now teleports any following characters as well.
- Overhauled the sheath/unsheath weapon logic for more consistent behaviour.
- Experience is now awarded for avoiding combat and completing smaller side quests.
- Added a new sound for rolling initiative in combat.
Balancing Changes:
- Fire Bolt, Ray of Frost and Acid Splash no longer create surfaces on impact. Fire Bolt still ignites flammable surfaces, and Ray of Frost still freezes water and blood puddles. Fire Bolt's damage has been adjusted accordingly
- Tweaked default ability distribution for Clerics and Rogues. Clerics start with more DEX to take advantage of medium armor; Rogues start with more INT to open them up for Arcane Trickster archetype.
- It is no longer possible to perform infinite actions by moving in and out of a White Spore Cloud in a single turn; the status from a White Spore Cloud should now persist until the end of a character's turn.
- Toned down camera shakes for spell prepare effects.
- The Shatter spell now works properly with Sculpt Spells.
- Melee Sneak Attack now requires a finesse weapon.
- Invoke Duplicity now only works properly if the attacker is within 3m of the summon.
- Surprised statuses can no longer stack.
- Increased price of drow armor to 800 gp.
- Allowed effects of multiple Hex spells to stack on the same character.
- You can now use Dash while staying hidden (sneaking).
- The party can now take 2 short rests per long rest.
- The default action on a container's tooltips is now 'Open' instead of 'Pick up'.
- Rebalanced difficulty of dialog skill checks.
- Changed the melee skeleton's ability from Cleave to Slash to make it consistent with his weapon.
- Fixed NPCs not reacting to Hunter's Mark as a hostile action.
- Tweaked the AI archetypes of Goblins.
Performance and Stability:
- Fixed not being able to load some saved games.
- Reduced long save times - better thread planning for 4-core CPUs.
- Improved stability of the Vulkan version.
- Fixed a random crash when removing a character that has followers.
- Fixed a random crash when switching weapon set while dual wielding,
- Fixed a crash when deleting a lot of saved games,
- Fixed a crash when lock-picking a heavy chest.
- Fixed a random crash on passive roll fail.
- Fixed a crash that can occur when items fall on top of each other.
- Fixed a crash while loading, related to being in a jump state
- Fixed a crash when looting several imp bodies in a sideroom in the tutorial.
Fixes:
- Resolved a multitude of cinematic staging issues.
- Fixed incorrect flow in some dialogues.
- Characters can now walk to positions even if blocked by an invisible object.
- Automatic pathfinding has been fixed for a few specific items.
- A weapon that can't be dual wielded will now automatically be equipped by double-clicking on it.
- All Passives should now display on the Character Sheet.
- In combat, the chance-to-hit preview should now be correct — even if your character still needs to move.
- AI melee archetypes now properly calculate damage done to allies and neutral characters. This should reduce unnecessary friendly fire when characters use any area-of-effect attacks or abilities.
- Incantation sounds have been restored to some spells.
- Summoned guards will now patrol an area before leaving it.
- Some dialogs got stuck after being prompted with a Persuasion check roll - these have been fixed.
- You can no longer switch weapon sets when casting a spell or moving to cast a spell.
- After loading a saved game, quest markers should now correctly disappear when objectives change.
- Added input delay to prevent spamming through roll states.
- Fixed a desync issue where client characters would move back to their previous positions after a jump.
- Journal notifications should no longer get stuck on the screen.
- Fixed a bug where visuals wouldn't show up in the Examine window.
- Fixed a bug where the player profile would not be created correctly when using specific characters in the profile name.
- Profile switching now carries over any changes made to sound settings.
- Fixed animation issues when applying statuses to NPCs in forced turn-based mode.
- Doors that have been opened now look like they're open.
- Scroll of Invisibility now costs the same as scrolls of other 2nd-level spells.
- Armor of Agathys now correctly deals 10 cold damage when using a 2nd-level spell slot.
- The Life Domain Cleric's version of Cure wounds now heals for 2d8 HP when using a 2nd-level spell slot.
- Great Weapon Fighting no longer triggers on ranged weapon attacks.
- When wielded two-handed, the quarterstaff now does 1d8 base damage instead of 1d6.
- Dissonant Whispers now shows the correct damage values at 2nd-level.
- The Mother's Loathing potion now lasts until rest (as stated in the tooltip).
- Some broken healing potions no longer display as Superior versions.
- When loading a game saved during turn-based mode (on an NPC's turn), characters now have all of their equipment properly equipped.
- Characters will now take fall damage when hit by an Eldritch Blast with the Repelling Blast passive feature.
- Faithbreaker's weapon action (Absolute Power) now correctly triggers a pushback.
- No more UI overlap when 4 players recruit Lae'zel and Us in the tutorial.
- Removed trade & attack buttons from Lae'zel's recruitment.
- When recruiting Lae'zel, you can no longer gain double XP.
- Harpies should now be able to reach more spots in combat.
- Journal entry is now correct when players leave without fighting the harpies.
- In the Thayan Cellar, skeletons now destroy their caskets when spawning.
- Music should now play and transition more cleanly in the goblin camp.
- Minthara no longer vanishes after asking certain questions.
- The moon puzzle no longer flips the moons after rotating adjacent disks in succession.
- The stats of the companion bear no longer have ten times the intended weight.
- The dialogue with Ethel and Mayrina's brothers no longer ends early if you side with no one.
- Fixed a bug preventing you from picking up the letter to Kagha.
- Removed an incorrect music trigger in the swamp.
- Lae'zel no longer refuses to speak after the encounter with the Githyanki at the bridge.
- When entering the aura of a Sussur Bloom, spells are now correctly disabled in the hotbar.
- More general quest fixes and flag check improvements to make the story experience smoother.
- Flags fixed in Kagha's denouncement scene to prevent nearly-identical nodes from repeating.
- Fixed a custom crime flag when clicking the goblins' beer tub to make sure the right dialogue appears.
- Fixed quest-giving and journal flags in the Zhent's shipment situation.
- Ensured Arabella dies when she's meant to.
- Flow-blocker fixed in Anders' dialogue - it now correctly checks the right flags.
- The Thayan undead now has idle behavior.
- Flags added to add reactivity to Shadowheart's part of the Arabella court scene.
- Edits to Lae'zel's recruitment flags in the plains to better account for the flow leading up to it.
Hotfix #4 - EA 4.1.85.5707 (PC) - EA 4.1.85.6028 (MAC)
- Addressed Windows 7 start up issues, the most common DX11 crash and a possible crash when using a Revivify scroll.
Patch #2 - EA 4.1.85.1780
Improvements:
- Optimized overall sound settings to improve performance on lower spec machines
- Added polish to several in-game cinematics
- Attack of Opportunity indicator is now correctly hidden for invisible enemies
- Improved timing of some tutorial messages
- Improved usability of skill selection in character creation
- Added new tutorial messages related to combat
- Listening to other players’ dialogs now correctly shows the other players’ dice rolls
- The reason for a waypoint being unavailable is now displayed on the map
- Party members now correctly cancel their spell prepare state when switching to another character
Fixes:
- Fixed a crash on startup for specific driver and hardware combinations
- Fixed a crash related to trading with Zevlor after the raid on the grove
- Fixed a crash in dialogs related to dynamically adding items
- Fixed a crash in combat AI
- Fixed a potential crash with moving platforms
- Fixed a crash related to loading savegames while in a dialogue
- Fixed a crash when destroying multiple familiars with a single spell
- Fixed a crash related to unloading resources (when loading a save or returning to main menu)
- Fixed a blocking issue when someone would join during level transition
- Fixed a blocking issue when starting a dialog just as someone leaves the game
- Fixed not being able to save anymore on the host when another player is stuck in “in dialog” state
- Fixed players getting stuck in the same dialog inside the camp after choosing to fight Minthara
- Fixed characters being stuck in animation if downed during precast spell
- Fixed characters not being at the correct position after loading
- Fixed not being able to talk to party members after talking with gale and summoning the weave
- Fixed not being able to use some spell scrolls when out of spell slots
- Fixed a rare issue for players that don’t have a profile on startup, requiring selection or a profile or creation of a new one
- Fixed quest markers not showing up correctly when multiple markers point at the same object or location
- Fixed the tieflings’ celebrations not proceeding correctly if the player had already done a long rest right before
- Fixed the physics of the door on the Nautiloid reappearing after saving and loading
- Fixed Ethel not triggering her ambush if she leaves her home during combat
- Fixed several minor bugs related to in-game cinematics
- Fixed zone spells not targeting invisible characters
- Fixed summons from items not having an owner, causing them not to join combat
- Fixed the goblins not using the war drum correctly
- Fixed issues with lockpick progress going out of sync
- Fixed savegame screenshots being too dark
- Fixed spell sounds not playing correctly in multiplayer
- Fixed a long black screen being displayed if a dialog was started just as another player was joining
- Fixed Zevlor initiating dialog during combat
- Fixed audio settings not resetting when switching profile
- Fixed not being able to correctly switch character in trade window
- Fixed not being able to click through scenery you can see through, improving navigation
- Fixed the Gith becoming hostile incorrectly if Lae’zel was never recruited
- Fixed additional reroll when using an inspiration point
- Fixed inspiration points not being able to go up after using an inspiration point or gaining another one
- Fixed an issue with the hidden vault entrance closing again after the puzzles are already solved
- Fixed marking an item as a ware not getting set correctly
- Fixed being able to select summons in the trade window
- Fixed Zariel Tiefling clerics not being able to level up to level 4
- Fixed character creation color tooltips
- Fixed characters sometimes falling off moving platforms
- Fixed several animation issues with torches
- Fixed being able to select invalid targets for Misty Step skill
- Fixed not being able to see other players’ hidden summons at all
- Fixed party members being rearranged when detaching and reattaching characters to the group
- Fixed certain equipment still generating sound after unequipping
- Fixed several texture and skinning issues
- Fixed several minor localization issues
- Fixed minor issues with the action log
Mac specific:
- Automatic crash reporter is now enabled for mac
Patch #1 - Launch
Improvements:
- Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
- Added minor text tweaks to various bits and bobs.
- Altered certain dialogue choices for different NPCs.
- Added extra combat tutorial messages to better explain the basics (let us know how you get on).
- Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.
Bug Fixes:
- Fixed a crash related to having the level up screen open while in a dialog.
- Fixed a crash related to dropping items from inventory.
- Fixed a rare crash that could happen at the start of combat.
- Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
- Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
- Fixed a possible blocking issue when reassigning characters to others players while in combat.
- Fixed an issue with lip sync not working correctly.
- Fixed several localization issues.
- Fixed combat UI not updating correctly when someone joined during combat.
- Fixed party shared gold and items not always working in dialog checks.
- Fixed summons from NPC’s getting stuck in combat.
- Fixed levelled up characters having duplicated racial and class features.
- Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
- Fixed text cut-off issues in several interfaces.
- Fixed party members getting stuck trying to open doors they run past.
- Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
- Fixed camp button being broken after closing the camp window with escape key.
- Fixed 'end the day' multiplayer message being broken if a player closed it with an escape key.
- Fixed certain quests not having map markers.
- Fixed certain secret entrances incorrectly showing up on the map.
- Fixed incorrect player portraits in the lobby screen as more people joined.
- Fixed Cambion wings and Tiefling tail animations.
- Fixed map not centering correctly on player characters in smaller subregions.
- Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
- Fixed superiority die not showing actual values when using abilities such as Menacing attack.
- Fixed minor issues with hair, skinning and textures on several models.
- Fixed lighting issue in owlbear cave.
- Fixed not being able to walk over corpses.
- Picking up stackable items in when in combat will no longer crash the game.
- Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).
Hotfix #3 - Theft, Death & Hubris - EA 4.1.83.6568
- Fix for crash related to showing a move preview with an AoO when in combat.
- Fix for crash related to surfaces requiring concentration.
- Fix for crash related to drag and drop of items in the trade inventory.
- Gale's Scroll of Resurrection is now correctly added to the player's inventory.
Hotfix #2 - After the Storm - EA 4.1.83.5246
- Fixed multiplayer combat connectivity issues
- Fixed a crash at the end of Early Access content while playing multiplayer
- Fixed a crash when talking to Halsin in multiplayer
- Fixed a crash when returning to main menu from a dialog
- Fixed a crash when arriving in main menu related to corrupted savegames
- Fixed a startup crash related to integrated graphics
Hotfix #1 - The Journey Begins! - EA 4.1.83.3931
- Fixed a crash related to using rush-type actions
- Fixed a crash related to the target camera
- Fixed a crash in character creation
- Fixed a crash during dialogs
- Fixed overlapping items inside the inventory views
- Fixed 'Pickup' and 'Pickup And Add To Wares' inside containers
- Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly.
- Fixed an issue with summons showing up as regular companions
- Fixed an issue where players could not ready up when other players joined the lobby
- Fixed being able to move immovable objects
Well, look at that. Baldur’s Gate 3 is going to launch for Mac, too.
Baldur's Gate 3 For Mac Download
Larian Studios tweeted the news out of the blue on Monday. Baldur’s Gate 3, due for an early access launch on Google Stadia, Steam, and GoG on Tuesday at 1 p.m. EDT, will include Mac platforms.
We've got a big surprise for Mac fans. Baldur's Gate 3 will also launch on Mac, tomorrow 10am PT! Now, Mac fans will very much be part of the Early Access journey. pic.twitter.com/7SwhlFswc5
— Baldur's Late (@larianstudios) October 5, 2020Buy Baldur's Gate 3
To answer your question, yes, there are fans of the series on Mac — the originals got launches on MacOS in 2000 and 2001 (two years and one year after their launch on PC). So, everyone’s been waiting a couple of decades for the third full installment in this franchise.
Gog Baldur's Gate 3
Mac gamers should know that they, too, need the real estate and the bandwidth to choke down a 150 GB download. As this is an early access launch, there’s no pre-loading either, so while Baldur’s Gate 3 may be available at 1 p.m. on Tuesday, it’ll be a while before you can sit down to your Dungeons & Dragons meal. Rising world for mac.
Baldur's Gate 3 For Macular Degeneration
Larian’s Steam page note to players says that the game’s first act — the early access content — is fleshed out, but the second and third are not, which is why they can’t give a 1.0 launch date yet. But early adopters will get access to five Origin characters, in addition to rolling their own from the 16 races and six character classes available.